Dnd How High of an Intelligence Do You Need to Read 5e
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Contents
- 1 Furnishings
- one.ane Mages and Bards Only
- two Scores table
- 3 Score Altering
- three.1 Permanent Boosts
- 3.2 Temporary Alterations
- 3.ii.1 Potions
- 3.two.2 Equipment
- 3.2.3 Other
- 4 External links
- 5 References
Intelligence is ane of the six ability scores. It is the prime requisite of mages, and as such requires a score of 15 to dual-class from mage to another class and a score of 17 to dual-course from some other class to mage.
Intelligence is especially important to mages, specialist mages, wild mages, and bards. Although sorcerers are commonly grouped with other wizards, they do not gain any special benefits from INT.
Gnomes have a +i INT bonus, allowing them to offset with 19 INT; Half-Orcs take a -2 INT penalty, limiting them to 16 INT at the start of the game.
Effects [ ]
- Wand/Ringlet Usability: All wands and scrolls require 9 INT to employ, regardless of their class restrictions.
- Lore Bonus: INT adds a bonus to the character's base lore value, which wisdom also contributes to. This ranges from -xx at half-dozen INT and below up to +40 at 25 INT.[one]
- Maze Duration: INT determines the corporeality of time that a character will be trapped past the 8th level wizard spell Maze (the higher the intelligence, the faster they solve the maze). This ranges from 20d4 rounds at 3 INT and beneath down to 1d4 rounds at eighteen INT and above.[ii]
- Mind Flayer Resistance: Mind flayers temporarily drain 5 INT for xxx seconds on a successful hit (no save); if a character's INT is lowered to 0, they instantly dice. Thus, characters with high INT are better suited to combat them.
- Dialog Checks: At that place are also a rare number of dialog choices that are only available when the party leader has loftier intelligence, but these are extremely minor and have no existent effect on how quests progress.
Mages and Bards Only [ ]
- Maximum Spell Level: Intelligence determines the maximum level of a spell a wizard is able to learn, starting at a score of 9, needed for all spells of level iv and below, while a score of 18 is needed to learn level nine spells.[ii]
- Note that this only applies to scribing, not casting. A magician may temporarily boost their INT and scribe the desired scrolls; they will be able to memorize and bandage that spell even when their INT returns to normal.
- Known Spells per Level: INT determines the number of available wizard spells that a graphic symbol may memorize per level. This ranges from 6 at 9 INT up to 99 at xix INT.[2]
- Note that this only applies when the spell is to be scribed. A magician may temporarily boost their INT and scribe as many scrolls as they are able to; they will nonetheless retain those in their mage volume when their INT returns to normal.
- Scribe Success Rate: INT determines the success rate of scribing scrolls. This ranges from 35% at 9 INT up to 150% at 24 INT.[2]
- Note that specialist mages volition modify this percentage based on the schoolhouse of magic that they are attempting to scribe; either a +xv% bonus for spells of their favored school or a -15% penalty for all other schools.
Scores table [ ]
Based on the 2da tables INTMOD and LOREBON.
Note: Specialist Mages have a +15% bonus to scribing scrolls of their favored school; they also have a -15% punishment to scribing all other scrolls.
| INT | Mages and bards simply | Lore modifier | ||
|---|---|---|---|---|
| Max spell level | Spells per level | Scribe success rate | ||
| 1 – 6 | -20 | |||
| 7 | -ten | |||
| eight | -10 | |||
| 9 | 4th | 6 | 35% | -10 |
| x | vthursday | 7 | 40% | 0 |
| 11 | vth | 7 | 45% | 0 |
| 12 | 6th | 7 | fifty% | 0 |
| 13 | half dozenthursday | 9 | 55% | 0 |
| 14 | 7th | ix | lx% | 0 |
| 15 | seventh | eleven | 65% | +5 This icon indicates content from all original Baldur's Gate games, extensions included. | +3 This icon indicates content from all Enhanced Editions of the Baldur's Gate games. |
| 16 | 8th | 11 | 70% | +5 |
| 17 | 8th | 14 | 75% | +7 |
| xviii | nineth | eighteen | 85% | +ten |
| 19 | 9th | 99 | 95% | +12 |
| xx | nineth | 99 | 96% | +15 |
| 21 | nineth | 99 | 97% | +xx |
| 22 | ixth | 99 | 98% | +25 |
| 23 | 9th | 99 | 99% | +xxx |
| 24 | ixth | 99 | 150% | This icon indicates content from the original Baldur'due south Gate entrada. This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. 100% | +35 |
| 25 | ninethursday | 99 | 150% | This icon indicates content from the original Baldur'south Gate campaign. This icon indicates content from the original Baldur's Gate: Tales of the Sword Coast campaign. 100% | +forty |
Score Altering [ ]
Permanent Boosts [ ]
Temporary Alterations [ ]
Potions [ ]
Equipment [ ]
Other [ ]
External links [ ]
- Intelligence on the Icewind Dale Wiki , a wiki for the first Icewind Dale game.
References [ ]
- ↑
LOREBON.2da - ↑ 2.0 2.1 2.2 2.3
INTMOD.2da
Source: https://baldursgate.fandom.com/wiki/Intelligence
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